top of page

From EDH to Commander: The Evolution of Magic’s Most Popular Format

Magic: The Gathering has seen countless formats come and go, but one has risen above them all—Commander. What started as a niche, fan-made variant known as Elder Dragon Highlander (EDH), Commander has transformed into the most popular way to play Magic. So, how did this casual, community-driven format evolve into an official powerhouse embraced by Wizards of the Coast themselves? Let’s take a journey through its history.


The Birth of EDH – A Format for the Few

Long before Commander products filled store shelves, Elder Dragon Highlander (or EDH) was a passion project. It began in the mid 1990s in Alaska when a group of Magic players, led by Adam Staley, developed a unique format designed for long, social games filled with splashy plays.


Five fantasy trading cards featuring various dragon illustrations with text details. Vibrant, mythical artwork with gold borders.

The core rules of EDH were simple but revolutionary:

  • 100-card singleton decks (no duplicates except basic lands)

  • A legendary creature (at that time generally an Elder-Dragon) as your deck’s Commander

  • A starting life total of 40 instead of 20

  • Multiplayer-focused gameplay


EDH quickly gained traction among judges and longtime players looking for a break from the cutthroat nature of competitive Magic. It was a way to unwind, flex creativity, and pull off ridiculous combos that would never fly in a tournament setting.


As a side note, Magic player Jesus M. Lopez wrote to The Duelist, a popular Magic: The Gathering Magazine, to introduce a format he created called Elder Dragon Legend Wars. This format was more complex than what would later become EDH or Commander. It required decks to include exactly eight of each basic land and introduced other advanced mechanics, such as designating specific creatures as "Warlords" and "Captains," each with special rule sets.


Commander Takes over Magic – Wizards Makes It Official

For years EDH thrived in casual circles, spreading through word of mouth and online forums. After some rule refinement and the format opening to any legendary creature as a commander, EDH continued to grow in popularity. Then Wizards of the Coast made a game-changing move in 2011, they officially adopted the format and rebranded it as Commander.


Magic: The Gathering Commander card packs arranged in rows. Packs titled "Heavenly Inferno," "Mirror Mastery," in colorful packaging.

The biggest shift came with the release of Commander 2011, the first-ever preconstructed decks designed specifically for the format. Suddenly, new players had an easy way to jump in, and existing EDH fans gained fresh tools for deck-building.


The product line was a massive success, leading to:

  • Annual Commander deck releases

  • Increased printings of powerful legendary creatures

  • Special Commander-focused sets like Commander Legends


What started as a community-driven format had now become a major part of Magic’s identity.


Commander Today – The King of Formats

Fast forward to today, and Commander has completely taken over. It’s Magic’s most-played format, fueling everything from local game nights to massive online communities and deck building resources. Unlike other competitive formats that constantly evolve with tournament meta, Commander thrives on personal creativity, deck-building expression, and social politics.


Four "Magic: The Gathering" Commander Masters Precon decks on a gray background. Text: Commander Masters Precons. Colorful box designs.

Wizards of the Coast has fully embraced this, regularly printing cards designed completely around the Commander format and releasing new preconstructed decks multiple times a year.


What keeps Commander at the top?

  • It’s the most social format in Magic with thousands of cards available to it.

  • Every deck feels unique thanks to singleton rules.

  • It fosters a multiplayer experience over strict competition.


While other formats rise and fall, Commander remains a cultural phenomenon, proving that sometimes, the best games are the ones made by the players themselves.


Final Thoughts – The Format That Keeps on Giving

From a fan-created side project to the dominant way to play Magic, Commander’s journey is a testament to the power of community-driven gaming. Whether you’re building a new deck or scheming your way through a four-player showdown, Commander continues to redefine what makes Magic fun.

Comments


The Cardboard Chronicles Logo

© 2025 The Cardboard Chronicles. All Rights Reserved.

bottom of page