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Lorwyn Eclipsed: Dance of the Elements Commander Precon Guide

Elementals are back, baby! And not in a "here’s one random payoff card" way. The Dance of the Elements commander precon from Lorwyn Eclipsed goes all-in on one of Magic’s most beloved creature types. This deck is loud, flashy, synergistic, and absolutely unapologetic about what it wants to do.


You’re here to cast elementals. You’re here to sacrifice elementals. You’re here to copy elementals. If something explodes along the way, that’s just a bonus.


Let’s break down how this deck plays, which commander you should choose, and whether it’s worth sleeving up.


Two Commanders, Two Playstyles

This precon gives you a choice between two very different commanders, and that’s honestly one of its biggest strengths.


Ashling, the Limitless

Ashling is the value engine. Every Elemental spell you cast from hand gets evoke for four mana. That alone is spicy. You can drop Mulldrifter, Shriekmaw, Ingot Chewer, or Foundation Breaker for cheap, get the ETB effect, and then sacrifice them.


A fiery elemental sorcerer stands in a vortex of colorful energy. The card text describes abilities. Title: "Ashling, the Limitless".

But here’s where it gets silly.


Whenever you sacrifice a nontoken Elemental, you create a token copy of it. The token gets haste and sticks around until your end step unless you pay WUBRG. So you get the ETB, a second body, a second attack trigger, and sometimes even a second sacrifice trigger if you want to get really greedy.


Ashling turns your deck into a value factory. Every evoke creature suddenly reads: “Do it twice.”


This version of the deck plays like a grindy midrange engine. You control the board, generate absurd card advantage, and slowly bury your opponents under incremental value.


Mass of Mysteries

Mass of Mysteries is your "kick the door in" commander.


First strike, vigilance, trample. It already hits hard. But at the beginning of combat, another Elemental you control gains myriad. That means when it attacks, you create token copies attacking every opponent.


A vibrant pink and red elemental creature with crystal spikes is in a forest. The card features the title "Mass of Mysteries" and abilities.

Yes, this gets out of hand fast.


Imagine giving Omnath, Locus of Rage myriad. Or Titan of Industry. Or Avenger of Zendikar. Suddenly, you’re swinging at the whole table with multiple copies of massive threats.


Mass of Mysteries turns this deck into a combat-focused monster. Less grind. More explosions.


Core Game Plan

No matter which commander you choose, the plan is pretty clear.

  1. Ramp hard

  2. Play elementals

  3. Get paid for doing it


A vibrant elemental creature, resembling coral, emerges from the sea with birds in the sky. Text reads: "Risen Reef, Creature — Elemental."

Risen Reef is your MVP. Every elemental entering draws cards and ramps you. It’s the kind of card your opponents will immediately remove, because they’ve read it before.


Smokebraider, Incandescent Soulstoke, and Flamebraider keep the mana flowing and help cheat things into play.


From there, the deck snowballs. You drop big threats like:

  • Omnath, Locus of Rage

  • Maelstrom Wanderer

  • Titan of Industry

  • Yarok, the Desecrated

  • Muldrotha, the Gravetide


Every one of these either multiplies your value or ends games quickly.


Standout Synergies

This deck is packed with clever interactions.


Mulldrifter and Shriekmaw with Ashling feel illegal. Two cards or two kills for four mana is just gross.


A tree-like creature with glowing eyes stands in a forest, surrounded by red foliage. Text reads "Bane of Progress" and "Creature – Elemental."

Bane of Progress absolutely nukes artifact and enchantment decks. You will make enemies. Accept it.


Kindred Summons is a win button if you already have a board. You flip half your deck into play and watch your friends crumble into a ball on the floor.


Cream of the Crop plus big elementals means you always draw gas.


Garruk’s Uprising gives trample and card draw. Because your 7/7s deserve it.


The Mana Base

For a five-color precon, the mana is surprisingly functional.


A glowing lotus sits in an ancient, mossy structure. Text reads "Timeless Lotus enters the battlefield tapped." It's a legendary artifact card.

Chromatic Lantern, Timeless Lotus, Arcane Signet, and Sol Ring do a ton of heavy lifting. Path of Ancestry and tribal lands help smooth things out.


Is it perfect? No. But for a precon, it’s better than expected. You’ll rarely feel color screwed.


Dance of the Elements Precon Power Level

Out of the box, this deck sits comfortably in the "strong casual" range.


It can snowball quickly, but doesn’t feel oppressive. You’ll win games through combat and value engines, not infinite combos.


That makes it great for:

  • Local game store pods

  • Kitchen table Commander

  • Anyone who likes creature-based decks


Upgrade Paths

If you want to power it up, you’ve got options.

  • Add more evoke Elementals

  • Improve the mana base with shocks and fetches

  • Lean harder into sacrifice synergies

  • Add more token doublers


This deck scales very well with upgrades, which is exactly what you want from a precon.


Final Verdict: Lorwyn Eclipsed - Dance of the Elements

Dance of the Elements absolutely nails the Elemental fantasy.


It gives you meaningful commander choices, strong tribal support, and explosive plays without feeling cheesy.


Ashling is perfect if you love value engines and recursion. Mass of Mysteries is for players who want to turn creatures sideways and end games fast.


Either way, you’re getting one of the most cohesive precons Wizards has printed, joining the likes of World Shaper from Edge of Eternities.


If you love tribal decks or just making your board look ridiculous, this deck is an easy recommend.



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