Lorwyn Eclipsed Reveals: Check out the gallery & our Top 5 favorites!
- Greg Montique

- Jan 6
- 4 min read
After almost 20 years of “maybe someday,” Magic: The Gathering finally returned to one of its most beloved planes on January 5, 2026, pulling the curtain back on a slew of new Lorwyn Eclipsed card reveals. And honestly? Wizards knew exactly what they were doing.
Lorwyn has always been a fan-favorite not just because of nostalgia, but because it represented a time when tribal ruled, flavor was front and center, and Magic felt brilliantly whimsical or tragically dark without being silly. Lorwyn Eclipsed is clearly trying to honor that legacy while modernizing it, and based on this wave of previews, it’s off to a strong start.
So today, we have five of the most intriguing cards revealed yesterday, and why they matter more than just “this looks cool,” plus a gallery of the complete reveal!
Five Lorwyn Eclipsed Cards That Deserve a Closer Look
The first Lorwyn Eclipsed reveals weren’t about raw spectacle. They were about tension, identity, and giving players real decisions to make. These five cards stand out because they reshape the board, reward timing, or quietly threaten to take over a game if ignored.
Winnowing
Winnowing is not subtle, and it isn’t trying to be.

With Convoke, this spell often comes down earlier than expected, especially in token or tribal decks. And when it resolves, it doesn’t just clear the board. It curates it. For each player, including yourself, you choose a creature they control, then everyone sacrifices everything else that doesn’t share a creature type with that choice.
That single line does an incredible amount of work. Tribal decks get rewarded for committing. Mixed boards get punished hard. Token piles evaporate unless they were built with intention.
This is the kind of sweeper that creates stories. Someone always thinks they’re safe. Someone always isn’t.
Bre of Clan Stoutarm
Bre is doing a lot, and somehow it all fits.

On the surface, she’s a clean support creature. 1W, tap, give another creature flying and lifelink. That alone is solid in combat-heavy formats.
But the real juice is the end step trigger. If you gained life this turn, you exile cards from the top of your library until you hit a nonland card, then you may cast it for free if its mana value is less than or equal to the life you gained. If not, it goes to your hand.
That’s card advantage, card selection, and explosive upside tied directly to gameplay decisions. Bre doesn’t ask you to jump through hoops. She asks you to attack, block, and think.
This card is going to scale wildly depending on format, and players are absolutely going to underestimate it.
Glen Elendra’s Answer
This is one of those cards that immediately tells you Wizards knew exactly what they were doing.

This spell can’t be countered. Then it counters all spells your opponents control and all abilities your opponents control. Yes, abilities too. For each one countered, you get a 1/1 blue and black Faerie with flying.
Yes, all of them.
This is a reset button, a blowout, and a win condition wrapped into one very blue card. It punishes overstacking, greedy sequencing, and “I’ll just respond again” gameplay. The Faeries aren’t a throw-in either. They turn defense into offense instantly.
This is the kind of card that swings games so hard it forces players to reconsider how they hold interaction going forward.
Hexing Squelcher
If Glen Elendra’s Answer is a dramatic mic drop, Hexing Squelcher is quiet menace.

It can’t be countered. It has ward — pay 2 life. And then it drops the real line: Spells you control can’t be countered. Other creatures you control have ward — pay 2 life.
This card doesn’t end the game when it resolves. It ends some arguments.
Once Hexing Squelcher is in play, opponents are forced to play fair or bleed for every attempt to interact. Control decks suddenly feel very uncomfortable. Removal becomes painful. Interaction gets taxed at every turn.
It’s a card that rewards commitment and punishes hesitation, and it’s going to quietly define entire board states without ever attacking.
Mirrormind Crown
Mirrormind Crown is the kind of card that makes brewers sit up straight.

As long as it’s attached, the first time each turn you would create one or more tokens, you can instead create that many tokens that are copies of the equipped creature.
Read that again. Slowly.
This turns every modest token effect into a cloning engine. Small triggers suddenly scale. Big creatures take over the board. And because it’s once per turn, not once per round, the sequencing matters a lot.
Mirrormind Crown won’t slot into every deck. But in the decks that want it, it’s going to feel downright unfair at best, table flipping at worst.
The Full Reveal Gallery
Want to see everything that dropped without jumping between social posts, streams, and screenshots taken at questionable resolutions? We’ve got you covered.
Below is a full gallery of the Lorwyn Eclipsed cards revealed so far from the January 5th showcase. This includes headline mythics, intriguing build-arounds, notable reprints, and the weird little designs that are already making rules lawyers squint.
Special Guests
Showcase & Extended Art
Basic Prints
Take your time scrolling. Preview season is about gut reactions, and finding that one card you immediately start mentally slotting into a Commander deck you absolutely do not need to build.
Lorwyn Eclipsed Set to Launch
The most encouraging thing about these first Lorwyn Eclipsed reveals is intent. Wizards isn’t just revisiting Lorwyn for nostalgia points. The designs show commitment to the original set and a clear understanding of why players loved this plane in the first place.
Tribal continues to shine. Flavor matters again. And maybe most importantly, these cards feel like they belong in Magic’s future, not just its past.
Spoiler season is in full swing, and if yesterday’s reveals are any indication, Lorwyn Eclipsed is shaping up to be more than a victory lap. It appears to be a statement that says Magic is on board to bring the past back to life.
And honestly? It’s about time.




































































































































































































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