What Is Magic: The Gathering’s New Draft Night Box From Lorwyn Eclipsed?
- Greg Montique
- 2 minutes ago
- 3 min read
Let’s be honest. Organizing a Magic draft can feel harder than actually winning one.
You need eight people. Someone cancels last minute. Someone forgets lands. Someone brings snacks, but no sleeves. Suddenly, your chill Friday night turns into event logistics.
With Lorwyn Eclipsed, Wizards of the Coast quietly introduced something that feels like it was designed for real-life Magic players, you know, often kind of a little forgetful. It is called the Draft Night box, and it might be one of the most practical products Magic has released in a while.
So what is it exactly, and why are people talking about it?
What Is the Draft Night Box?
The Magic: The Gathering Draft Night box is a ready-to-play draft kit built for four players. Not eight. Not a full pod. Just four humans who want to get together, open packs, and build decks.

It launched with Lorwyn Eclipsed and is specifically built around that set. The idea is simple. Make drafting easier for casual groups and small play nights without sacrificing the Limited experience.
If your regular Magic group is three or four people and a group chat that says, “You guys free tonight?”, this product was made for you.
What Comes in the Lorwyn Eclipsed Draft Night Box?
Inside the box, you get everything you need to start drafting immediately for the retail price of $98:
12 Lorwyn Eclipsed Play Boosters
1 Lorwyn Eclipsed Collector Booster
90 basic lands
10 double-sided tokens
A draft guide insert
No scrambling for lands. No digging through bulk boxes. No arguing over who has enough Forests.
The Collector Booster is usually used as a prize for whoever wins the night, which adds just enough competitive spice to keep things interesting. Nothing motivates clean plays like shiny cardboard on the line.
How Does Pick Two Draft Work?
Here is where things get interesting.
The Draft Night Box uses a Pick Two Draft format instead of the traditional pick one format.
Normally in a draft, you open a pack, pick one card, and pass the rest. In Pick Two, you grab two cards before passing.
That small tweak changes a lot.
You are afforded more flexibility, and decks come together faster. Synergies are easier to assemble. You feel less punished if you miss a signal. It also means fewer moments where you stare at a pack thinking, “Well, I guess I am mono green.”
After drafting three packs each, you build a 40-card deck and start battling like normal.
It feels familiar, but smoother. Less stressful. More forgiving. Which is not a bad thing for kitchen table Magic.
Why Did Wizards Make This?
Because not everyone has eight friends who can show up on demand.
Limited is one of the best ways to experience Magic. It rewards skill, creativity, and reading the table. But the barrier to entry has always been logistics.
The Draft Night Box quietly solves that problem.
Four players is a realistic ask. One box is simple. Everything you need is already inside, minus sleeves. It lowers the friction between “we should draft” and “we are drafting.”
That matters more than people think.
Is the Draft Night Box Worth It?
If you draft regularly with a small group, this is an easy yes.
You get:
A structured experience
Enough product for a full draft
Built-in lands and tokens
A bonus Collector Booster prize
You also get something underrated. Grab and go convenience.
If you prefer the classic eight-player pick one draft experience, this will feel different. But for casual playgroups, Pick Two might actually feel better.
More action. Less hassle. Fewer draft regrets.
Could Draft Night Stick Around?
That depends on how well it sells, but the concept makes sense, and it is going to be a part of the Universes Beyond: Teenage Mutant Ninja Turtles set as well..
Magic has experimented with product formats for years. Some ideas disappear quietly. Others stick because they solve real problems.

The Draft Night Box feels like it solves a real one.
If it helps more people experience a draft without stress, it would not be surprising to see this format return in future sets beyond this year.
Final Thoughts on Magic’s Draft Night Box
The Magic: The Gathering Draft Night Box introduced in Lorwyn Eclipsed is not flashy. It is not a new mechanic. It is not a crossover with pop culture.
It's something rarer, it's practical.
It makes drafting easier. It respects the reality of small playgroups. And it removes the biggest obstacle to Limited, which is simply getting started.
Sometimes the best innovation in Magic is not about bigger spells. It is about making it easier to open packs with friends and actually play the game.
Anytime you can do that, it is a huge win for the game and the players.






